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Mini Metro and Robert Curry: «The minimalism was one of the things that made the game hard to make»
Mini Metro and Robert Curry: «The minimalism was one of the things that made the game hard to make»

junio 09, 2016

If we were talking about train simulation games, Train Simulator (Dovetail Games, 2009), Railroad Tycoon (MPS Labs, 1990) or Transport Tycoon (Chris Sawyer, 1994) would come into our heads. Games that are complex and full of interesting features, however Mini Metro discards the massive 3D environments, physics simulations and complicated economic systems to keep the essence only: there are some stations and we have to connect them the best way we can. And it’s addictive and gratifying. In today’s episode I’ll try to explain all the goodness we get from the game, we’ll learn its story and we’ll chat with one of its developers. Ready? Welcome to indie-o-rama! [Enthusiastic music is played and fades to black]

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